![]() With Ascension, the company has made both mistakes again, but this time on a scale that is likely to make everyone finally forget about the company's past mistakes and concentrate their efforts on making fun of this one. The results managed to piss just about everyone off. Later, in Ultima 8, the company decided to try and increase their sales numbers by adding action sequences straight out of a platform game to their ultra deep RPG. Years ago, the company released Strike Commander, a high concept flight sim that, while very entertaining from a purely theoretical point of view, was so resource demanding that no one in the country actually owned a machine that could play it. Perhaps the most frustrating thing about Ultima IX: Ascension is that all of the mistakes that Origin made in its development are mistakes that they have made before. ![]() But, since that's my job, I'm sure going to try. The sense of disappointment that I felt on actually seeing the result of all the time and money that went into this project is very, very difficult to convey. Excited again, I couldn't wait to get my hands on a copy to finally see what the creator of the longest running RPG series had cooked up to end his ten-year journey. After a year of reading previews blasting his approach to the new title, Garriot invited certain members of the press to a private screening of the game at last year's expo in order to prove once and for all that Ultima Ascension would be a title worthy of the Ultima label.
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